![]() ![]() ![]() The recruits at the stagecoach, because in some categories (namely Any%, Baron% especially), we want a very specific party combination. Progressing the weeks will in the beginning unlock all the buildings in the hamlet. Send one hero to the darkest dungeon, after you finished loading, immediately retreat from the mission and return to the hamlet.įirst of all, it saves us doing a dungeon with a B-Team, while we have to destress/purge diseases on our A-team. Progresses the game forward by 1 week, triggering all stress relieve actions, as well as purging of quirks/diseases in the hamlet.Īlso the stagecoach will have a batch of new recruits and quests to embark on, as well as quest rewards will be rerolled. Well i'm afraid thats not the case anymore.Hey everybody - since ppl often ask me what all the tricks I use do, I figured I would make a guide for it :) So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. ![]() It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. I've had runs where 2-3 characters all got virtues before. ![]() Seems much higher than that, about 25% in my experience. I'd say it has a base chance of maybe 5-10%. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. Nasty thing like masochist where you do damage to yourself and stress the party. Originally posted by aaron.m.barlow:When you hit 100 stress, you usually get an affliction. ![]()
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